The guild and you

    Guild Master
    Guild Master

    Posts : 39
    Points : 3471
    Reputation : 10
    Class : Warrior
    Spec : Arms/tank

    The guild and you

    Post by AlCapone on Mon Sep 14, 2009 12:00 pm

    Guild Support -- We are not here to answer all your questions. >-- Read that again. Okay, we are here to help you when you are really stuck. If you are clever enough to be playing WoW (not a high bar to say the least) you have the skills to answer most of your own questions. thottbot.com is your friend, learn how to use it. Don't ask questions that can be answered by reading the WoW website (www.worldofwarcraft.com) or the forums (forums.worldofwarcraft.com) everyone is busy doing what they need to do, don't waste their time asking what [voodoo mojo juice] is used for. If you really want to know, use thottbot.

    We are not here to give you stuff for free (other than the rank rewards,) you want something you have to earn it just like we had to before you. We have no need for coddled wallflowers that have no skills because everything was given to them. Don't ask for free Potions, Weapons, Food or Bags. If you act cool and gain respect, people will help you and give you shit. Just because you gave us the privilege of you membership doesn't entitle you to diddly squat. Earn your place, show your worth, you will be rewarded for it.

    Parties and Instances -- Don't ask someone more than 5 levels above you to help you go anywhere. We are not an escort service, you should be partied up with similar level players in order to maximize the amount of experience you gain. You don't care about experience you say? Well, we do. This is not a power guild, you don't have to gain a level a day to stay here, or play 40 hours a week. But if you want the guilds assistance it has to be in our self interest to help you. We need experienced level 60 players who can contribute to our ability to participate in the high end content of the game. If you are not interested in doing that, it's cool, but we are not going to spend two hours keeping you alive in some dungeon just so you can have some blue item. We expect you to be reciprocating by doing your best to increase your skill and help similar level guild members.

    Recruitment -- It is important that you are an ambassador for our guild, there are lot's of good players out there and we want them playing for us. We all flailed about in the beginning, looking for the right guild, finding people we could trust. It's important that you get out there and help people in need and make friends outside the guild. Many of the people I helped or helped me in the early levels are now friends and guild-mates, and it's better to find out that someone is a ninja over a level 6 Uncommon than over a level 60 Epic. When you find people you like, have them look at this site and these codes of conduct. We will always need new blood.

    Trade Skills -- The guild has people that focus on specific trade skills. Assist them to be successful by using them for your needs and be sure to offer formula's and recipes to the appropriate guild professional before selling it. If you are a guild tradesman, sell to the guild members at cost whenever possible and to favored external guilds at a discount to improve inter-guild relations. If you are going to take up a skill, find out what the guild needs and focus on that. We are a team, the need for redundancy is limited, try to find the best way that you can help before you invest time and effort towards something that is unnecessary.

    Guild Chat -- This is a crazy place where people often feel free to express themselves. This is encouraged, don't pick on people or insult them. If someone is an idiot they will make that clear by themselves, no need to help them. There are often underaged players logged in, so try to maintain some propriety. It doesn't have to be Sesame Street, but Innuendo is better than explicit when it comes to adult topics. Please feel free to use whisper chat if you feel the need to draw a pretty picture with your prose. Pretend that some hot girl is reading what you are writing (who knows, it might me the case!) and let that be your guide. Directions, one-to-one communication and pointless exclamations (Lagggggg!!!1) should be kept to a minimum. We want good signal to noise ratio so that the guild chat remains useful.

    General, Public, Party, Whisper and Trade Chat -- You must follow WoW's terms of service. Keep it rated 'G', don't insult or attack people via whisper. Don't spam the Trade Channel repeatedly. If someone is rude to you do not retaliate, use /ignore.

    WoW Forum's -- We will not censor you freedom of personal speach, but unless you are explicitly authorized to speak for the guild, you must never phase things in a way that will reflect the guild as a whole in a bad light. Do not criticize other guilds or players without stating you are speaking for yourself. If you are starting flamewars and making unjustified, rude or harmful comments you can expect to be called on it, so act respectfully.

    Interface Add-ons -- (outdated) We use Cosmos (cosmosui.org) You are free to use something else or nothing, but by the time you are level 60 and are participating in Guild instance runs we expect you to do your job efficiently. You should be using something. Cosmos has extensive support and documentation. Don't ask how to use it, don't wait until level 60 to learn it.

    Invasion / Battlegrounds -- Often ambiguously referred to as raid. There is no experience associated with killing horde and the rewards appear to be very biased towards high level players. It is fun to fight real people, but try not to spend more than a reasonable amount of time at this if it is your intent on reaching level 60. The Honor system and rewards are new and this advisory may change. It is quite possible that someday Battlegrounds becomes a focus of the guild, but at this time getting up to level 60 to help in instances is the best contribution you can make.

    Instances -- Also ambiguously referred to as raid. There should always be a leader, he or she should be listened to at all times. Don't argue with the instance leader, use whispers if you have an issue, suggestion or disagreement. Refrain from neubish behavior, keep the pace steady and make sure to stay tightly grouped with your party.

    Instance Tips

    * Do not pull unless specifically instructed to.
    o The party leader will determine who pulls in a party, you should never ever be pulling if you are not the puller.
    o Make sure you are aware of patrols when you pull. If your a puller, it is your responsibility to pull one group, take the time you need to do your job correctly.
    o If you are a hunter, learn how to take advantage of your unique pulling skills -- tracking, and feign death.
    o Understand what the Main Tank's (MT) role is, and don't pull aggro from him.
    * Know your position.
    o Do not run ahead. As tempting as it is to be up front, you hurt the party by not staying in a cleared safe area. If you are a warrior, don't charge and create the melee area in front of the party (never charge unless instructed to.) Allow the pullers to bring the mobs back to where the fight should take place. Add's are a clear sign of nuebishness.
    o Make sure that your Kleenex armored spell casters are protected, in larger groups one melee type should hang back and keep them from being interrupted or killed.
    o If you are lower in level than your fellow party members stay in the back. You have a much larger threat radius than your party's, that means that you will attract unwanted adds by running to the front and attacking. Stay in the back and do your best, causing a wipe will make people think twice about inviting you again.
    * Sheep, Shackle, Sap and Banish
    o Living and dying is all about crowd control, knowing how to use and interact with these spells is vital.
    o Sheep and Shackle should be done outside the melee area. Sheeping a target once it is within striking range and AoE range is asking for trouble and limiting flexibility. Sheep and shackle as soon as possible, before people have established a target. Always target the furthest creature as a convention and work with the puller to insure that it happens as close to simultaneously as possible.
    o If you strike a sheeped or shackled mob, stop and find a different target. Refrain from AoE attacks when there are constrained creatures in the melee area.
    * Buffs
    o Always try to keep your party buffed. There are many aids to doing so, there should never be a reason that people should have to request a rebuff.

      Current date/time is Tue Dec 11, 2018 9:40 am